| The project operates on a 8 computer 
              client-server architecture to create the shared virtual environment, 
              where each person has their own avatar based experience. Each of 
              the 6 graphic clients independently generate their own particular 
              environment state and view, with each client communicating environment 
              event changes (such as avatar location, object triggering, etc.) 
              to the other clients on the network and to the server. The server 
              coordinates timed transformations such as scene changes and character 
              construction. The piece runs with custom software developed for the project, 
              written with a game engine, NetImmerse from NDL, Inc. Face scan 
              data is taken from each scan and translated into the appropriate 
              file formats, assigned by the server to particular characters and 
              distributed to each client computer. Each client computer uses Nvidia 
              GeForce 4 cards for display. And the displays are created specifically 
              for the physical installation, consisting of Hitachi LCOS projectors, 
              projected sideways to create a 7’ x 5’ portrait orientation 
              screen for each kiosk. |