| Participants in Smoke and Mirrors first have their faces 3-dimensionally 
              scanned. They then have to find which of the kiosks their scanned 
              face has been sent to. The first stage of the narrative attaches 
              their face to an avatar, created out of an isolated biological system. 
              The user now navigates this avatar through a series of maze-like 
              environments. While in the shared virtual world, users can see the actions that 
              all of the other participants are undertaking. Each environment 
              responds to people’s movements through them, further revealing 
              the ways in which an image of this particular product has been constructed 
              over the years, using both overt and covert strategies.
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